<?xml version="1.0" encoding="utf-8"?>
<CONSTANT_BUFFER xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
        xmlns ="urn:dsfx0"
        >
  <NAME>cb_cbVolMaterial</NAME>
  <UNIFORM>
    <NAME>u_TextureMatrix</NAME>
    <TYPE>mat4x4</TYPE>
    <DEFAULT_VALUE>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 </DEFAULT_VALUE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_AmbientColor</NAME>
    <TYPE>float4</TYPE>
    <DEFAULT_VALUE>1 0 0 1</DEFAULT_VALUE>
    <SECONDARY_TYPE>color</SECONDARY_TYPE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_DiffuseColor</NAME>
    <TYPE>float4</TYPE>
    <DEFAULT_VALUE>1 0 0 1</DEFAULT_VALUE>
    <SECONDARY_TYPE>color</SECONDARY_TYPE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_SpecularColor</NAME>
    <TYPE>float4</TYPE>
    <DEFAULT_VALUE>1 0 0 1</DEFAULT_VALUE>
    <SECONDARY_TYPE>color</SECONDARY_TYPE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_MaterialTextureProjPlaneS</NAME>
    <TYPE>float4</TYPE>
    <DEFAULT_VALUE>1 0 0 0</DEFAULT_VALUE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_MaterialTextureProjPlaneT</NAME>
    <TYPE>float4</TYPE>
    <DEFAULT_VALUE>0 1 0 0</DEFAULT_VALUE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_Shininess</NAME>
    <TYPE>float</TYPE>
    <DEFAULT_VALUE>1</DEFAULT_VALUE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_Transparence</NAME>
    <TYPE>float</TYPE>
    <DEFAULT_VALUE>1</DEFAULT_VALUE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_AlphaLimit</NAME>
    <TYPE>float</TYPE>
    <DEFAULT_VALUE>1</DEFAULT_VALUE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_PointSize</NAME>
    <TYPE>float</TYPE>
    <DEFAULT_VALUE>1</DEFAULT_VALUE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_MaterialTextureFunction</NAME>
    <TYPE>int</TYPE>
    <DEFAULT_VALUE>0</DEFAULT_VALUE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_MaterialTextureProjection</NAME>
    <TYPE>int</TYPE>
    <DEFAULT_VALUE>0</DEFAULT_VALUE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_AlphaFunc</NAME>
    <TYPE>int</TYPE>
    <DEFAULT_VALUE>0</DEFAULT_VALUE>
  </UNIFORM>
  <UNIFORM>
    <NAME>u_LightChannels</NAME>
    <TYPE>int</TYPE>
    <DEFAULT_VALUE>-1</DEFAULT_VALUE>
  </UNIFORM> 
  <UNIFORM>
    <NAME>u_NumBones</NAME>
    <TYPE>int</TYPE>
    <DEFAULT_VALUE>0</DEFAULT_VALUE>
   </UNIFORM>
  <UNIFORM>
    <NAME>u_DecalID</NAME>
    <TYPE>int</TYPE>
    <DEFAULT_VALUE>0</DEFAULT_VALUE>
  </UNIFORM>
</CONSTANT_BUFFER>



